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George Boussard talks DNF

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George Boussard talks DNF Empty George Boussard talks DNF

Post  KAS--Will Sun Nov 21, 2010 4:10 pm

A story as old as time... and a story as emotional as Infinity Ward vs Activision...

George Boussard sat down with Maximum PC and discussed the whole DNF fiasco and what was really going on behind the scenes whether it's true or not, it sounds like the most logical reason why the game took 13 frickin' years.

"First, we had a relationship with Randy and Gearbox. Randy worked for us in 1996-97 and I play poker with Randy and some Gearbox guys every week. Second, we were in a bitter lawsuit with Take 2 that was going to last for years as they had shown no interest in being reasonable. Third, behind the scenes, there were 9 or so ex-3DR guys (Triptych Games) that were working on DNF in secret, on their own money, out of a house, because they believed in the game.

"Summer of 2009, I played Borderlands at Gearbox, prior to release. That afternoon, Randy and I talked about the suit and how things were going. He mentioned that he'd love to help or get invovled, and while it wasn't clear what that meant, it was clear he was passionate to somehow get involved with Duke.

"A couple weeks later I mention Randy's interest in passing to my partner Scott and everyone got to talking. Around Xmas 2009 a strategy was planned that would leverage Gearbox's positive relationship with Take 2 (due to Borderlands' success), settle the suit, and get the game published."

"The game was in really good shape, first off. So to answer your question, it was in good shape. There was a lot of it. The guys at Triptych Games had already pared it down a bit. So they had been working on it for a while anyway. Mike Wardwell – who’s the producer of the project at Gearbox – really worked with those guys to help narrow it down even more and make sure that the scope is correct. You also have the sort of things where the beginning of the game has a certain feel, so you’re getting the player into it.

"It’s just one of those sort of things where new, fresh eyes could help look at it and go “Oh, you guys might try this.” But it wasn’t like “You should do this kind of thing!” It was like “You should try this.” This is influence. “It’s your game. You guys can do what you want. But this is how we would do this thing.”

"Now, we did some other things like modify the EDF soldiers. Before, they were probably a little too sci-fi – maybe a little more like a Halo guy. Now they’ve got armor that’s more appropriate to the era, and Duke – this guy who’s all by himself – fits in appropriately. Because if you have this super sci-fi guy next to Duke, it feels weird. So we did some touching up on Duke as well and really pushed that character we’re talking about – that badass ‘80s hero kind of thing. Obviously the ‘roid rage, that kind of thing. [Laughs]."

So what I can gather from all that. Take 2 made it very difficult to be open with developing the game. The law suit Take 2 and 3D Realms was juggling with lasted a long time and ultimately George's friend Randy, who works for Gearbox Software, had a good reputation with Take 2 (Take 2 owns 2K Games, and 2K loves Gearbox... who made Borderlands). Now behind the scenes for 13 years, Triptych Games, a studio living out of a house, behind the scenes on the deep DL out of their own pockets, were making Duke because they believed in the game (very patriotic). But by doing this only made Take 2 wanna sue the crap out of 3D Realms and Triptych. Now that Take 2 has the King their all the sudden fine with the whole situation... so Take 2 is like Activision... it's all about the frickin' money...
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George Boussard talks DNF Empty Re: George Boussard talks DNF

Post  RevengeofTHEJORRRG Sun Nov 21, 2010 9:38 pm

I think it was doomed from the point they decided to name it Duke Nukem Forever
DNF = Did Not Finish
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